Join Haseo on his quest to track down Tri-Edge, the devious PK responsible for leaving one of his closest friends in a coma. Along the way he meets Atolli, a gentle girl who takes an interest in him despite his chilly demeanor. Together, Haseo and Atolli will attempt to survive long enough to decipher the riddle of the entities known as AIDAs—and save their fellow gamers from permanent sleep.
Cormack, the lawman most feared by the rugged pioneers at the turn of the century, has a mysterious bond with "Caribou," an outlaw whom he has jailed. When Caribou escapes from prison, he returns to seek revenge.
One year has passed after the great battle against the Orochi (gigantic snake). Tenka Kumo had been paralyzed from the final battle and he took part of the government’s human experiment before the battle. Tenka withdrew himself from society but his younger brothers Soramaru and Chutaro find out the secret past about their older brother.
A group of reservists ("weekend warriors") are sent to Honduras to build a runway. Shortly after arriving an engineering group is sent to a small village to repair a bridge as a favor for the US Ambassador; at this point Captain John Deason begins to question who he is really building the bridge for...
While traveling to meet with the Hessian King, the famed Brothers Grimm, Jacob and Wilhelm, travel through an enchanted forest where they find themselves trapped in the world of their fairy tales.
16 year-old climate activist Hanna works tirelessly to raise climate awareness and fight against global warming, but the last person listening to her warnings is her own consumerist father, Tim. Yearning to be understood, Hanna runs away from home to the far-flung island home of her idol, eccentric weather scientist Dr Kaos. But the meeting of these two like-minded thinkers takes a deadly turn when Hanna realises Kaos’ dark plan for ending the world crisis once and for all.
A local toughie is hired as a bodyguard to protect a girl from the rivals of her family and becomes a natural target for her enemies. In the process, he ends up falling in love with her.
A sea captain about to be hanged for a murder he didn't commit is rescued from the gallows by two of his crewmen. They head for the island of Pulinan, where they believe the real murderer--the captain's former partner--is hiding so the captain can clear his name. As it turns out, their troubles are only beginning
A single mom and her boyfriend, along with her young son and teenage daughter, go whitewater rafting where they find themselves menaced by a pair of escaped convicts searching for stolen money.
British officers of India is jeopardized when warlords Ahmed Shir and Prince Ishak Khan battle at the Khyber Pass. Enter Capt. Kyle Cameron of the British Lancers, whose renegade style may either save the day or doom the region to chaos. When Cameron learns that greater forces are pulling the strings, he attempts to destroy Shir's rebel faction from within.
The Stolen Airship (Czech: Ukradená vzducholod) is a 1967 live-action/animated film by Czech filmmaker Karel Zeman. The story is based loosely on Jules Verne's novels Two Years' Vacation and The Mysterious Island. The film in Art Nouveau style consists of live-action scenes, generally shot in black and white, as well as hand-drawn, stop motion, and cutout animation. Various live-action and animated elements are often composited into the same scene.
An American sailor is shipwrecked on a South Seas island populated only by women. Trouble follows when he falls in love with a native girl who has been chosen as a sacrifice to the tribe's pagan god.
Set in the 1920s, several foreigners held by a South American military group are offered possible freedom if they accept to topple a local crazed military leader.
After killing her treacherous step-father, a girl tries to escape the country with a young vagabond. She dresses as a boy, they hop freight trains, quarrel with a group of hobos, and steal a car in their attempt to escape the police, and reach Canada.
As the Christmas holidays begin, a group of 10 war-obsessed kids have a wave of inspiration: What if they spend the next two weeks engaged in a simulated war, armed only with shields, wooden swords, snowballs, and a fierce sense of competition? With a bounty chest waiting for the winners, the two sides gradually grow in size, and the war grows in importance, taking over all aspects of their lives.
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