The second adventure of Alice who steps through the looking glass and finds herself in a wonderful mirror land populated by chess figures and weird creatures.
Little Red Riding Hood, named so because of the red riding hood she wears, loves her granny. She's asked by her kind mother to take a basket of cakes and jam to her ill grandmother, who lives at the other side of the big woods.
Yuku is a young mouse who lives with her family in the cellar of a castle. Her grandmother passes on the family values by telling her timeless folk tales. Injured in a tussle with a cat, the old mouse is bedridden and she tells her children that she will have to leave them to follow the little blind mole into the Earth’s tunnels. In one of her grandmother’s storybooks, Yuku learns that the flower of the Himalayas can bring her eternal light. She leaves on a journey of discovery to find the flower.
Wanderers is a vision of humanity's expansion into the Solar System, based on scientific ideas and concepts of what our future in space might look like, if it ever happens. The locations depicted in the film are digital recreations of actual places in the Solar System, built from real photos and map data where available. Without any apparent story, other than what you may fill in by yourself, the idea with the film is primarily to show a glimpse of the fantastic and beautiful nature that surrounds us on our neighboring worlds - and above all, how it might appear to us if we were there.
Blanche, the Wicked Witch of the North Pole, is jealous of Santa Claus. She imprisons him and his reindeer in an icy cage on a raging river, so they can't deliver their presents on Christmas Eve. Her timid sidekick, Moose the unimaginatively-named moose, tries to stop her, but she zaps him far away with her magic. The Glo Friends find out what she's done, and they set out to try and save Santa. They rescue Moose from a tree along the way, and Blanche tries to imprison them in ice flowers. But her schemes fail, as they reach Santa anyway, and face her in a final showdown to rescue him.
Mickey's hunting, along with a characteristically playful and distracted (and uncharacteristically talkative) Pluto. Pluto fetches a forked branch, and Mickey shoots, mistaking it for antlers, but Pluto is OK. Then they find a moose, and Mickey's gun fails but they escape when Pluto does an impression of Dumbo, with Mickey riding.
A love story set in the shadow of the shipyards of San Francisco. A young woman living with her much adored uncle Henry and domineering, abusive father, meets a penniless illegal immigrant, whose love gives her the insight and courage to finally break free and live her own life.
A new space race is born between NASA and the ESA when Charlie Brownsville, Hank Morrison, and Dr. Casey Cook compete against an artificially intelligent robot to find out what's up there on the red planet. 'Mars' follows these three astronauts on the first manned mission to our galactic neighbor. On the way they experience life threatening accidents, self doubts, obnoxious reporters, and the boredom of extended space travel.
Animated film about two young boys, Bolek and Lolek, who seek to fulfill the last will of Phileas Fogg who decided that his inheritor would be the one who made an identical round the world journey as he had done, using the means of transport generally in use in the nineteenth century. As they journey round the world, a bad character named Jeremiah tries to foil their attempts.
Iijima is no ordinary coed. She's a tempestuous time traveler from a future ruled by hideous replinoid monsters. She has come to this past to find a hero, a man strong enough to wield her futuristic sword and save the women of Earth from a grisly doom!
The movie begins with Fuyuki Hinata and the Keroro Platoon exploring an abandoned temple in the mountaintop city of Machu Picchu in Peru. While on the exploration, Keroro accidentally sets off a trap, and by chance they find a hidden chamber with a large blue crystal in the center, on a stand that has a key in it. Keroro leans on the key, causing the room to activate a mysterious machine, this caused the entire temple to shake. As soon as the group realized what was happening, they run out of the room. While running, Keroro accidentally loses his Kero Ball while Fuyuki catches a fleeting glimpse of a glowing young woman as he is running out, and tells Keroro that there was a girl in the room, but he is forced to leave the room before he can say anything else. The group successfully escapes, while the girl (now sprouting a pair of glowing wings) watches them leave - while back in the chamber, something is growing within the crystal...
In the 1990s, a group of students on the campus of the Chinese Southern Academy of Arts are pursuing their studies and preparing to face the world. China is opening up to the West and the students’ lives are a tangle of love stories and friendships, artistic research, ideals and ambitions brought about by new influences. Caught between tradition and modernity, they have to decide who they want to become.
Pluto has just finished moving his bones into a spiffy new doghouse when a turtle comes along and starts moving them out. While Pluto is dealing with the turtle, Butch takes up residence. Butch chases Pluto back to his grungy old doghouse, and now it's his turn to deal with the tenacious little turtle. The turtle wins, and he and Pluto become friends.
When a UFO arrives from space and attacks the Getter Institute, Getter Robo is launched to stop it; but the might of the UFO and its giant space monsters prove to be too much for the Getter team. Not only is Getter Robo defeated, but Ouishan is killed in action! With Getter Robo out of commission, the world's only hope appears to be Great Mazinger, but the aliens' power might also be too much for even him. Can Dr. Saotome build a new Getter Robo in time to help save Great Mazinger, Japan, and the entire world?
Young Ondra has asthma and so his parents throw away his favourite toy: a musty old stuffed bear named Kooky. That night Ondra dreams that Kooky is determined to find his way back home from the dump. In the boy's fantasy, the bear gets lost in a forest occupied by strange animals and remarkable beings that he never heard of while living on the toy shelf in Ondra's room. And of course even in this small imaginary world, true good exists as does real evil, which Kooky must face up to in order to become a real hero.
Rikki is a young mongoose who is adopted by a human family after nearly drowning in the river. He returns the favour by protecting them from two murderous cobra.
Jack and Annie are young siblings who find a magic tree house on their way home after chasing a weasel. By using the books available on the tree house, they are able to travel through time and location. The two end up with the difficult task of collecting four medallions, each one hidden in a different place and epoch, in order to help a magician named Morgan.
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